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Post by HayesAJones on May 17, 2011 15:42:53 GMT -5
Seeing that Omegarex24 came up with a much better way to handle these than me, I'm gonna give a big thanks out to him and be placing all my bios into this thread.
For those of you that will have more than... let's say five monster, please do the same.
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Post by HayesAJones on May 17, 2011 15:43:19 GMT -5
Name: Drakia Height: 50 meters (all fours) / 80 meters (when fully erect) Length: 200 meters Mass: 35,000 tons Description: Drakia a hyper-evolved lizard. She is a thoroughly cunningly beast, wily and unpredictable in battle. Using her feline-like speed and agility to outmaneuver foes, she often wears them down with quick, biting gashes delivered by her fangs and talons. She is also known to use the surrounding environment to her advantage, employing the use of makeshift weapons and ambushes. One of her favorite tactics is to attack from above, as she is partially arboreal. Due to her jumping prowess, her hind legs are particularly strong and can deliver nasty kicks. She has no really alignments and is loyal only to herself. Powers:- Claws and Jaws: Drakia is armed with a pair of saber teeth, a set of vicious talons, and spines on her elbows and legs - Kicks: Drakia's hind legs are long and muscular, able to deliver devastating kicks - Dagger Tail: Drakia's tail is spurred, acting as both a stabbing and slashing weapon - Razor Fins: Although fairly delicate, the webbed spines on Drakia's back are extremely sharp and can be used as surprisingly potent weapons - Venom: Drakia's has a slow-acting venom; this toxic is found in primitive glands in her jaws, delivered through grooves in her teeth; it isn't particularly strong, only slowing affected victims and preventing blood clots, ensuring continuous bleeding - Gliding: The membranous fans on Drakia's back can be used for short-range gliding - Surprise!: The fans on Drakia's back are usually folded tightly against her body, so she can quickly open them to startle foes
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Post by HayesAJones on May 17, 2011 15:43:57 GMT -5
Name: Quetzar AKA: the Sun Warrior Length: 200 meters Wingspan: 125 meters Mass: 30,000 tons Description: Of extraterrestrial origins, Quetzar was worshiped as a god by the Aztecs upon his arrival to Earth. Although this worship vanished along with his worshipers, Quetzal was left with a long-lasting fondness for humans. Additionally, he is both sentient and benevolent, seeing the potential our race has to do great good. Because of this, he fight for us. But this doesn't limit him to just defending Mankind. He would put his life on the line for any innocent or defenseless being, or fight alongside any kind-hearted warrior. A fast, agile creature, Quetzar uses his aerial dominance and serpentine body to their fullest extent. He is generous even in battle, always willing to give his opponents the chance to flee or repent. One of his favorite tactics in to actually set himself ablaze while fighting foes. Powers:- Hurricane Winds: Quetzar's large wings can whip up hurricane-force tempests; can also generate powerful shock waves when clapped together; shock wave isn't strong enough to be dangerous alone, but can drive back foes or launch airborne shrapnel at high speeds - Jaws: Quetzar's teeth are quite dangerous, particularly his jutting fangs - Constriction: Quetzar can use his long, muscular body to constrict foes - Saw Coils: Due to his broad spines, Quetzar can use his powerful coils as saws to cut away at enemy flesh - Internal Furnace: Quetzar is powered by a burning core, the source of all his fiery powers; makes his blood burn and his scales warm to the touch - Fire Breathe: Quetzar can unleash jets of fire from his jaws, made from the combustion of a flammable gas in his lungs (which also lightens his body) by a flare in his internal furnace ; the temperature of these flames range from red hot to absolutely searing gold - Napalm Breathe: A variation of his fiery breathe, Quetzar can unleash a blast of natural napalm from his maw; comes from his stomach, which holds this liquid fire instead of gastric acid - Flare: Quetzar can burst into flame upon will by overheating his internal furnace - Fire Whirl: Using his fire breathe and hurricane winds at the same time, Quetzar can create a fiery twister - Heat Absorption: Quetzar can absorb all heat-based attacks with no harmful effects, using the warmth to power his own fiery attacks; this means he could literally be on fire or swim through lava without harm, probably actually enjoying it - Flight: Quetzar is almost permanently airborne - Molten Blood: Quetzar's blood is extremely hot and can burn those who spill it, although some foes will simply shrug it off Weakness:- No Sun: Quetzar needs to absorb sunlight for his very survival; he can remain active indoors or under heavy clouds for a short time, but must become dormant at night
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Post by HayesAJones on May 17, 2011 15:44:28 GMT -5
Name: Ketos AKA: Tyrant of the Seas, the Demon the Deep, Big Blue Height: 100 meters Length: 160 meters Mass: 80,000 tons Description: Cruel and black-hearted by nature, Ketos is the last of the great dragons. A sea monster, he's at his most formidable in the ocean depths. Ketos uses his incredible strength to brutally overpower opponents, sneering the whole time. Like an enormous, reptilian cat, he plays with his victims, taunting them and giving false hopes of escape. The Tyrant of the Sea can be extremely clever, but is still rather thick and extremely stubborn, usually not catching on to things very fast. Along with his own native tongue, he is fluent in many other ancient languages. He can speak in all human tongues, but rarely does so. Ketos detests humans, seeing them only as pests and annoyances. This is why he's spent most of his considerably long life wrecking ships, haunting remote shores, and terrorizing sailors. Although one should never actually tell him this, Ketos isn't truly evil (just very nasty) and is actually little more than a child on the inside. He is easily egged into throwing temper tantrums, like a human toddler. Unfortunately, most toddler are massive dragons who command the power of the oceans. Powers:- Steam Blast: Ketos can forcefully expel scalding steam from his nostrils - Boiling Water Jet: Ketos can launch powerful blast of boiling water from his gullet - Whirlpool: Ketos can whip up fierce whirlpool at will; can become a waterspout if enough momentum is gathered (assuming enough water is at hand) - Tidal Wave: Ketos can summon towers waves of water (assuming enough water is at hand) - Hydrokinesis: Ketos has moderate control over water - Shark Skin: Ketos has rough, sand-paper like skin that can both defend and inflict damage - Hypnotic Eyes: Ketos's red eyes can mesmerize foes in they look into them for too long; breaks when struck Weakness:- Greed: Like most dragons, Ketos has an uncontrollable greed for treasure - Sly Tongue: Like most dragons, Ketos can't resist riddles or jokes
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Post by HayesAJones on May 17, 2011 15:44:51 GMT -5
Name: The Sub-Titan AKA: Subsy Height: 90 meters (when fully erected) / 60 meters (all fours) Length: 180 meters Mass: 60,000 tons Description: A rather timid beast, the Sub-Titan only wants to be left alone. But when forced to fight, he becomes a juggernaut, using its tough claws and incredible strength to dominate the enemy. It relies heavily on its burrowing prowess in battle, surprising foes and digging traps. Unfortunately for most beast that cross paths with him, the Sub-Titan is easily enraged, its enhanced senses acting as a doubled-edged blade. Loud sounds, powerful vibrations, and even strong smells can pain and anger this mammalian garguantua. Powers:- Spade Claws: The Sub-Titan's claws are both sharp and strong, able to shatter rock and penetrate the hardest of soil; flesh fares no better - Crunch: The Sub-Titan's jaws are very powerful and its teeth are built to sheer and crush - Whip Tail: The Sub-Titan's tail is long and flexible, useful for both attack and the tripping of foes - Sonic Scream: The Sub-Titan can unleash a ear-splitting shriek so intense, it can physically push back foes and even makes their ears bleed - Excavation: The Sub-Titan can move swiftly through the ground, where it prefers to dwell - Sonar: The Sub-Titan has a specialized form of echolocation, using sounds and vibrations to map its subterranean home; this allows it to be aware of everything in its environment - Enhanced Senses: The Sub-Titan is practically blind; however, it's other senses have been heightened to almost supernatural levels Weakness:- Bright Light: The only thing the Sub-Titan's eyes can sense are light and dark; due to spending most of its time in complete darkness, its eyes are extremely susceptible to light
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Post by HayesAJones on May 17, 2011 15:45:13 GMT -5
Name: Fenris AKA: the Hellhound Queen, Hound of Death, Death's Bride Height: 70 meters Length: 145 meters Mass: 75,000 tons Description: Said by some to be the bride of Cerberus and the female counterpart of Fenrir by others, Fenris is a true hellhound if there ever was one. She has all the charms of a rabid dog, and is terrifying to watch in battle. She could give even the most powerful and bravest cause for worry. Vicious and merciless, she's a brutal warrior, fire and shadows acting as her weapons. She is completely sadistic, taking great pleasure in inflicting as much pain as possible. She often takes huge bites from foes, savoring the taste of fresh flesh and blood. She'll also grin madly, flashing all her teeth in nasty grins. Her sinister mix of body parts will act independently, each head and appendage having a mind of its own, something that can confuse foes. It is said that she can speak a variety of ancient languages, each head speaking a different tongue. If this is true, she rarely ever finds reason to. Power:- Maul: With fours pairs of jaws, a pair of pincers, and a stinger, Fenris has a formidable arsenal of tooth-and-claw attacks - Acid: Corrosive acid leaks from Fenris's snake head and stinger; can be injected or launched in streams - Molten Slash: Fenris's claws can become white-hot while slashing at foes; can also be used at a distance, creating forceful heatwaves - Shadow Swipe: Fenris's claws become coated in shadows as she slashes at foes; can also be used at a distance, creating a cutting crescent of darkness that can't be blocked - Molten Fangs: Fenris's teeth become hot as lava as she chomps down on foes - Shadow Jaws: Dark copies of Fenris's wolf jaws can be fired at foes, wielding a bite just as deadly as the real thing; cannot be blocked - Hellfire Blast: A unstable sphere of fiery energy is launched from Fenris's wolf and/or dragon heads; comparable to Heisei Gamera's fireballs - Hellfire Beam: A beam of unstable energy is launched from Fenris's wolf and/or dragon heads; comparable to Godzilla 2000's beam - The Hell Express: Fenris can disappear into and instantly travel through flames and shadows - Evil Eye: Any of Fenris's four pairs of eyes can flash with a light that can make even the boldest of heart to momentarily pause in fear Limited Attack:- Damnation: Fenris's most powerful attack; summoning all the powers of whatever nightmarish place she originated from from, her flesh becomes shadow and her fur fire as she savages foes with all her unholy might Weakness:- Music Soothes the Savage Beast: Certain kinds of music can make Fenris completely docile
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Post by HayesAJones on May 17, 2011 15:45:44 GMT -5
Name: Vampyrum hayesajones.deviantart.com/gallery/29330912?offset=24#/d3eb2kjHeight: 60 meters Wingspan: 90 meters Mass: 10,000 tons Description:A certain Tom Servo once said that radiation has a sense of humor. If that's true, it's a dark one. Living in a cave laced with uranium, a vampire bat- a generally harmless creature with a bad reputation- was mutated into a true monster. Vampyrum has an unquenchable thirst for blood, and is willing to attack much larger monster to get it. Powers:- Vampire's Bite: Vampyrum can drain huge amounts of blood from other kaiju in an instant if allowed to get a good grip with his long fangs - Blade Claws: Vampyrum's long, blade-like claws can be used to slash and slice open foes - Nasal Ray: A vaporous cloud of crimson radiation can be expelled from Vampyrum's joint nostril - Flight: Vampyrum is fast and nimble in the air - Sonar: Vampyrum has a powerful form of echolocation, making him practically impossible to ambush - Super Senses: Vampyrum's sight is incredible and his smell and hearing almost supernatural - Sprinter: like normal vampire bats, Vampyrum can run shockingly fast on all fours, but only in short bursts
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Post by HayesAJones on May 17, 2011 15:46:06 GMT -5
Name: Jake AKA: Weapon K-1, the Giant Slayer hayesajones.deviantart.com/gallery/29330912?offset=24#/d3eb6kfHeight: 40 meters (all fours) / 70 meters (when fully erect) Length: 180 meters Mass: 45,000 tons Description:Jake is a deadly organic weapon, trained by Alex Shepheard and armed by the military. Despite his role as a anti-kaiju defence, he is strongly defiant, only acting upon his own instincts or Alex's wishes. The young monster formed a strong bond with the man who raised him. Only the bond he shares with his mother is stronger. Jake is very bold and straight-forward in battle, using his natural weapons and the weapons grafted onto him in perfect sync. He is slower than his mother, Drakia, and his sibling however, and can no longer glide. Powers:- Claws and Jaws: Jake is armed with a pair of saber teeth, a set of vicious talons, and spines on his elbows and legs - Blade Tail: Jake's tail is armed with a retractable blade - Razor Fins: Although fairly delicate, the webbed spines on Jake's back are extremely sharp and can be used as surprisingly potent weapons - Dual Gun: the gun mounted on Jake's shoulder has two components; the outer ring of barrels act like a gatling gun and the inner barrels fired huge armor piercing rounds - Laser: the laser mounted on Jake's shoulder can fire a powerful beam of concentrated light; can also fire in rapid succession, forming laser 'bullets' - Missiles: A volley of tracking missiles can be launched from the missile boxes mounted on Jake's hips - Venom: Jake's has a potent venom; this toxic is found in primitive glands in her jaws, delivered through grooves in his teeth; naturally rather weak, but was strengthened to quickly slow down foes and even paralyze them - Surprise!: The fans on Jake's back are usually folded tightly against his body, so he can quickly open them to startle foes - Perfect Sync: the weapons on Jake's body are actually wired into his nervous system and can be controlled by though, like any normal limb; aimed using the electronic lenses over Jake's eyes Jake now has an upgraded set of weapons: hayesajones.deviantart.com/#/d3gcdf6Description:Although Jake used to very defiant to anyone but Alex Shepheard, he caretaker and 'father', he is now well-behaved enough to take most orders without hesitation. He's still the same old Jake though, bold and stubborn in battle. Armed with more powerful, lighter weapons, he's stronger than ever. Powers:- Claws and Jaws: Jake is armed with a pair of saber teeth, a set of vicious talons, and spines on his elbows and legs - Blade Tail: Jake's tail is armed with a retractable blade - Razor Fins: Although fairly delicate, the webbed spines on Jake's back are extremely sharp and can be used as surprisingly potent weapons - Rapid Ringer: the gatling gun mounted on Jake's shoulder can fire an immense number of huge armor piercing rounds in a second - Penetrators: the powerful guns mounted on Jake's missile compartments can fire rounds vast and strong enough to penetrate the strongest of armor - Aurora Generator: the device mounted on Jake's shoulder can fire an aurora beam identical to Avenger's - Scatter Missiles: A volley of tracking missiles can be launched from the missile compartments mounted on Jake's hips; after closing in on a target, they'll break off into a barrage of smaller missles - Venom: Jake's has a potent venom; this toxic is found in primitive glands in her jaws, delivered through grooves in his teeth; naturally rather weak, but was strengthened to quickly slow down foes and even paralyze them - Surprise!: The fans on Jake's back are usually folded tightly against his body, so he can quickly open them to startle foes - Perfect Sync: the weapons on Jake's body are actually wired into his nervous system and can be controlled by though, like any normal limb; aimed using the electronic lenses over Jake's eyes - Power Gliding: extendable rockets mounted on Jake's side and thrusters on the back of his missile compartments allow Jake to glide enormous distances without end
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Post by HayesAJones on May 17, 2011 15:46:33 GMT -5
Name: Frenzy hayesajones.deviantart.com/gallery/29330912?offset=24#/d3ee21mHeight: 80 meters Length: 140 meters Mass: 35,000 tons Description:Frenzy is normally a monster who keeps to himself. But when his territory is invaded, or he runs out of food, he become a dire threat to man. Quick and wily, Frenzy's fighting style is fast, erratic, and hard to counter. Powers:- Claws and Jaws: Frenzy's only real weapons are the teeth and claws Nature armed him with - Weasel War Dance: in an odd show, Frenzy will thrash and jump madly, his back arched and teeth bared; confuses and intimidates foes
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Post by HayesAJones on May 17, 2011 15:46:56 GMT -5
Name: Plume hayesajones.deviantart.com/gallery/29330912?offset=24#/d3ee4v6Height: 95 meters Length: 245 meters Mass: 60,000 tons Description:Plume is a defender of Man. Before his mutation, he was a pet basilisk. Although his size and and intelligence increased drastically, he remembered his human owner, a little girl named Lizzy Wilkerson, and became loyal to her. He defends both her and the human race diligently. Plume typically has a very straightforward, simple tactic, taking on foes head-on. He often adopts more hit-and-run techniques if overpowered physically. Outside of battle, Plume is curious and friendly. One of his favorite pastimes is 'people watching'. This is why Plume will use very human punches and kicks along with his natural weaponry. Powers:- Melee: Plume is armed with the usual lizard claws, jaws, and tail, and adapt at using them all; he also imitate human fighting techniques somewhat, throwing powerful kicks and punches - Speed: like his his normal-sized counterparts, Plume can summon enormous bursts of speed, allowing him to mow down the biggest of foes; he can even use this to dash over water for a short time, although this is rarely useful in battle; he can also swim extremely swiftly - Energy Sponge: as a result of his unusual mutation, Plume can absorb any form of energy and most energy-based attacks, and the expel the absorbed energy as a beam or pulse with similar properties; his sails are especially good at absorbing energy; this means he can use a vast array of energy weapons; most commonly uses a solar ray and often uses power lines to conduct electricity; his eyes with flash the color of whatever energy he absorbs or expels - Saw Fins: The webbed spines on Plume's arms, legs, and tail are quite sharp; although nowhere near as potent as Drakia's fins, they can deliver nasty cuts and gashes, acting like saw disks - Surprise!: By quickly unfurling his sails, Plume cacn intimidate more animalistic foes with a spike in surface area (Plume's crest is usually folded together, looking like a traditional basilisk crest, and is only spread when he's excited or angered) - Advanced Healing: by diverting absorbed energy to injures he's received, Plume can speed up the healing process; the more energy taken in, the faster the wound knits back up; Plume cannot expel energy if he uses this ability however - Link: through means currently unknown to science, Plume seems to know where his human master, Lizzy, is at all times
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Post by HayesAJones on May 17, 2011 15:47:21 GMT -5
Name: Spots hayesajones.deviantart.com/gallery/29330912?offset=24#/d3eougrhayesajones.deviantart.com/gallery/29330912#/d3f3w41Height: 50 meters (when fully reared) Length: 150 meters Mass: 90,000 tons Description:One of the more playful kaiju, Spots is an oddity among his fellow giants. While most other monsters purposely attack or avoid Man, Spots seeks them out from a sense of curiosity, investigating and frolicking around ships. But, he can be vicious and merciless in battle. He is more elongated and more serpentine than other seals, making some believe he- or kin of his- could be responsible for the idea of sea serpents. His name comes from Alex Shepheard, who fondly nicknamed the seal. Powers:- Bite: Spots's jaws are strong and her teeth easily capable of piercing hard armor - Slam: Spots uses his great mass well in combat, slamming his full weight into foes - Breech: Spots can launch his whole body from the water, either ramming foes from below or landing atop them - Thick Fat: Spots is protected by a thick layer of fat, making it hard to seriously harm him - Sleekness: Spots is smooth and slippery, making it extremely difficult to hold onto; combined with his agile swimming, he is practically untouchable in his element - Intellect: Spots is one of the most intelligent kaiju in existence, able to analyze and take advantage of most situations Weakness:- No Land Legs: With more mobile on land than most seals due to a very sea lion-like form of locomotion, Spots is still fairly slow and clumsy out of the water
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Post by HayesAJones on May 17, 2011 15:47:51 GMT -5
Name: Manic hayesajones.deviantart.com/gallery/29330912?offset=0#/d3fgdf9Height: 110 meters Length: 200 meters Mass: 25,000 tons Description:Manic is literally psychotic. A mutant creature formed from dog, cat, and monkey DNA, his genetic problems caused most of his once thick fur to fall out and created hideous rashes all over his body. Driven insane by the pain of his own frantic scratching, Manic is a dangerous and unpredictable. One moment he can be a whimpering mess, the next a rampaging titan. Powers:- Tooth and Nail: Manic has formidable fangs, claws, and nails - Prehensile Tail: Manic's tail is strong and flexible, easily used as a potent weapon - Contagious: By touching a foe, Manic can pass on his agonizingly itchy rashes - Crazy Feet: Manic's crazed behavior is fast and unpredictable, making attacks hard to counter - Constant Motion: Manic, quite literally, never stands still; the angry rashes covering his body make him antsy and fidgety Weakness:- Lightweight: For a monster of his size, Manic is very light
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Post by HayesAJones on May 17, 2011 15:48:28 GMT -5
Name: Spars AKA: Earth's Warrior, the Ancient Brawler, the Earth Dragon hayesajones.deviantart.com/gallery/29736965#/d3foa09Height: 100 meters Length: 220 meters Mass: 65,000 tons Description:Spars is a prehistoric brawler. His origins are a mystery, although kaijuologist suggest his beginning may have something to do with geothermic energy. Spars is a straightforward and brutal fighter, rarely showing mercy. But he is nowhere near wicked. He seldom kills his foes, instead satisfied with simple victory. He fights to defend the planet, but has a strong indifference to Man. He is a creature of the earth, burrowing and dwelling underground. Although they ultimately have the same goal, Spars holds a slight disdain for the G.A.K.F. monsters, especially Jake, who he seems to have a rivalry with. It was recently learned that he is one of the Five Children of earth and Heaven, a guardian of the planet and the wielder of heat. He can speak an ancient language, although he prefers to stay silent Powers:- Tooth and Claw: Spars is a excellent melee fighter, using his jaws, claws, spines, and spikes to savage the enemy - Thermal Breath: Spars can loose a searing beam of heat from his jaws; strong enough to topple foes and burn flesh to a crisp; usually nearly colorless, save for a few sparks of crimson in its center; these flare of color increase with the beam's power - Crater Stomp: By slamming a heavy foot into the ground, Spars can somehow summon high pressure steam to create a large crater or furrow, unbalancing and throwing debris of all sizes at foes - Heat Wave: Spars can influence heat; this allows him to throw powerful and creative blast of superheated air at foes - Brawler: Spars holds nothing back in a fight, using his entire body weight to attack fears in an extremely overwhelming style of combat - Thick Hide: Spars's hide is strong and flexible - Armor: along with his tough hide, Spars also has all manners of spines, spikes, and plates on his body - Burrowing: Although not as skilled as the Sub-Titan, Spars is a powerful burrower on his right Limited Attack:- Heat Burst: In times of dire trouble, Spars can loose his ultimate attack; his entire body actually glowing with heat, he can release a burning surge of air in all directions
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Post by HayesAJones on May 17, 2011 15:48:48 GMT -5
Name: Skollarg AKA: Hell's Champion, the Hellhound Prince hayesajones.deviantart.com/gallery/29736965#/d3ftlbbHeight: 110 meters Length: 235 meters Wingspan: 170 meters Mass: 70,000 tons Description:The offspring of Fenris and Lykothop, Skollarg is truly his parent's child. He's savage, merciless, and vicious, a monster among monsters. He is totally fearless and powerful enough to justify it. Like his mother, he wields the powers of Hell itself and like his father, he is unstoppable in his assaults. Almost nothing is safe from his wrath. The only creatures he won't dare to attack are his parents. Powers:- Claws and Jaws: Skollarg's claws and fangs are vicious weapons, letting him tear at the toughest of hides - Strength: like his father, Skollarg has freakish strength, rivaling the likes of Anorgon and Reaper - Endurance: like his father, Skollarg can take the most serve of blows and keep coming like it's nothing; he could literally have a limb ripped off and only respond by sinking his fangs into the perpetrator; not that attacks don't have a physical effect, he's just able to ignore it - Advanced Regeneration: like his father, Skollarg's rate of healing is incredibly high; minor cuts close within minutes and more serious injuries practically disappear after a few hours (Negated during matches) - Hellfire Blast: like his mother, an unstable sphere of fiery energy can be launched from Skollarg's jaws - Hellfire Beam: a power inherited from his mother, a huge beam of unstable energy can be fired from the mouth in Skolllarg's stomach - Venom: each snake making up Skollarg's mane is armed with potent venom that burns in a foe's blood like fire; in addition, the snakes can stretch and extend their reach far beyond what it appears - Hell's Whips: the mane of snakes around Skollarg's neck can become a barrage of fiery whips - Demonic Manipulation: an exaggeration of his mother's powers, Skollarg can manipulate fire and shadows; his favorite uses of this ability is to form clawed hands and blades of shadow, as well as searing slashes and surges of fire -Demonic Immunity: Skollarg is completely unaffected by fire and dark energies; typically, he can just seize such attacks as his own weapons - Moonlight: a trait received from his father, Skollarg's might grows with the moon; the fuller the moon is, the more powerful he becomes (Negated in matches)
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Post by HayesAJones on May 17, 2011 15:49:10 GMT -5
Name: Chptera hayesajones.deviantart.com/gallery/29736965#/d3g1y2qHeight: 75 meters Wingspan: 115 meters Mass: 20,000 tons Description:For an unknown reason, Chptera is an active defender of Earth. She is always quick to respond to a threat, fighting and suffering to protect the world. For this reason, she is strictly protected and defended by the G.A.K.F. Although their kaiju are mighty, they can always use more assistance in the fight for the planet, and Earth's native monster have always proven helpful. Powers:- Claws and Jaws: Chptera has sharp fangs and claws, although she prefer not to get so physical - Noose Tail: Chptera's tail in long and thin, useful for strangling or restraining foes - Flight: Chptera is a fast and agile flier, flight used as her main offense and defense - Bacteria: a special strain of bacteria has infused itself with Chptera's pelt, forming the crimson patches on her body; these colonies of bacteria convert any energy they can find into a unique form of energy that can be freely used by Chptera, dubbed 'Chpterian energy'; the bacteriua usually convert solar energy, but when feed by an enemy beam, the rate of production of Chpterian energy spikes; excess energy is stored in Chptera's wing membranes, which glow is charged enough - Chpterian Blast: forceful waves of Chpterian energy can be expelled from Chptera's jaws - Chpterian Conduction: Chptera can conduct Chpterian energy by touch and even across small distances - Super Senses: Chptera's senses of sight, hearing, and smell are all phenomenal Limited Attack:- Chpterian Pulse: when enough excess Chpterian energy gathers in Chptera's wings, it can all be released at once in a devastating attack
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